3 ms·
Totally irrelevant! Its doesn't matter if the person's movement lags by 200ms, even if you were in the same room you probably would not notice. For meeting wit
by BatFastard 9y ago
Totally irrelevant!
Its doesn't matter if the person's movement lags by 200ms, even if you were in the same room you probably would not notice. For meeting with someone over long distance really doesn't matter.
Typically in VR applications you buffer the last 3 packets just to make up for lag and frame jitter. It doesn't matter how much the lag is, it's much more important that the user doesn't experience it.
I have been writing applications that do VR meeting for 17 years, so I do know a little about the subject.
- Atheros 9y agoBut the user does experience it. Even modern cell phone voice call lag is very noticeable.
- hyperpallium 9y agoYes, I think people are confusing the "VR" we do have with the VR we could have. Even the latency on the smartphone display-loop is terrible (try moving your finger back and forth), mice were better; we're just used to it. MS experiments show that a perceptual transformation occurs at around 10-15ms. The same figure pops up in VR lit.; also in electronic music instruments (where it has been solved). [\tangent Perceptually-instant smartphone interactions are a potential revolution.] And since it affects us when interacting immediately, it also affects us when interacting remotely.