3 ms·
> fantastically counterintuitive ways your eye fools you without you even noticing It does not have to be "fooling" when if fact it's just part of the process
by heavenlyblue 9y ago
> fantastically counterintuitive ways your eye fools you without you even noticing
It does not have to be "fooling" when if fact it's just part of the processing pipeline.
> The fact that colors influence colors around them means that
there are far more than 256^3 viewable colors: the spatial axis is like a fourth channel.
No it's not: it may as well be that the function applied to the perceived colours, while takes neighbours as an input - still outputs the same 256^3 colours.
- dkersten 9y ago> No it's not: it may as well be that the function applied to the perceived colours, while takes neighbours as an input - still outputs the same 256^3 colours. Kinda like those post-processing shader effects (like blur etc) that look at neighbouring pixels to output a 256^3 colour value for the center pixel. The pixel value never leaves the 256^3 range, but its value is adjusted based on what surrounds it.