3 ms·
I suppose this was inevitable given Godot’s editor and engine are a single binary, and it already supports WebAssembly as a target. The future is exciting!
by TazeTSchnitzel 9y ago
I suppose this was inevitable given Godot’s editor and engine are a single binary, and it already supports WebAssembly as a target. The future is exciting!
- LoSboccacc 9y agoreally having high hype for godot 3 web targets, having used phaser so far made me hate the browser environment even more and the sooner an alternative to requestAnimationFrame comes out the better.