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What if you trained it on footage from the real world? I didn't see anything in the article that stated the AI needed any sort of feedback from interactive con
by R_haterade 9y ago
What if you trained it on footage from the real world? I didn't see anything in the article that stated the AI needed any sort of feedback from interactive controls...
- yorwba 9y agoIt doesn't need feedback from controls, but they have to be present as inputs during the learning process, otherwise you can't hook them up correctly. Learning real-world physics from video would be impressive in its own right, but alone it's not enough to create a game. It's also not necessary, since we can already simulate most physical phenomena; and much more efficiently than what a learning process is likely to produce at first.
- nur0n 9y agoIn addition to the limitations stated by sibling response, you would also need to solve the problem of image classification before you could start on real world footage; the ai in the paper was given the videogame sprites in addition to the raw footage.