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Godot Editor ported to WebAssembly
- giancarlostoro 9y agoReally slow to load, but once it does it seems to be pretty stable. No bad performance so far either, at least for me. Using a Macbook Air.
- golemotron 9y agoWaiting for Godot is a common occurrence.
- dualogy 9y agoYour downvotes here trouble me --- because I strongly suspect the suspects simply haven't read their Beckett =)
- Confiks 9y agoIf one feels so inclined to make a single-sentence reference to some obscure play, care can be take to make the reference just a little off, so to nudge the reader into questioning the sentence's plain meaning. That being said, I appreciate your reference to [1]. I wonder if this is actually the engine's namesake. [1] https://en.wikipedia.org/wiki/Waiting_for_Godot https://en.wikipedia.org/wiki/Waiting_for_Godot
- drej 9y agoWaiting for Godot is hardly obscure.
- parenthephobia 9y agoI wonder if this is actually the engine's namesake. According to Wikipedia: > Linietsky stated in a presentation that the name Godot was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.
- golemotron 9y agoThis is a humorless place. I'm a masochist. ;-)
- smortaz 9y agoI was there for "Isn't that putting Descartes before the whores?" and now this :). https://www.reddit.com/r/AskReddit/comments/cfbkx/im_85_certain_that_there_is_an_adult_actress_in/ https://www.reddit.com/r/AskReddit/comments/cfbkx/im_85_cert...
- StavrosK 9y agoI'm sorry to say that this pun was much more obvious than the Descartes one. The latter was just... inspired.
- lytedev 9y agoThis is super neat! I wonder how much work went into this. Is this official or a port by somebody?
- azakai 9y agoLooks unofficial, https://www.reddit.com/r/programming/comments/7c8uc7/someone_ported_godot_engine_editor_to_webassembly/dpper9z/ https://www.reddit.com/r/programming/comments/7c8uc7/someone...
- veli_joza 9y agoVery cool, editor runs smoothly. The file system isn't really usable, right? I could't save the project to try run the project. It would be nice to include a sample project just to get a better feel for performance without creating something from scratch. Edit: Also, please ask for confirmation before closing tab. It's too easy to close tab on accident and lose your work.
- bobajeff 9y agoThis is very cool it runs on my phone. I can't interface very much with it but it runs. It's only a matter of time before a good photo editor or digital paint application is ported to the web. Then it's just a matter of making a user interface that is configurable by CSS.
- roywiggins 9y agoAviary used to have a suite of multimedia applications implemented in Flash. It was pretty slick, but shut down once the company pivoted to apps and was bought by Adobe. There was a Photoshop alike, a vector editor, and others. All gone now. https://paulstamatiou.com/first-impressions-aviary-app-suite/ https://paulstamatiou.com/first-impressions-aviary-app-suite...
- _zcmd 9y ago> It's only a matter of time before a good photo editor or digital paint application is ported to the web. There already is, for photos: https://photoeditor.polarr.co/ https://photoeditor.polarr.co/ Handles RAW and everything, all client side. Also Adobe Lightroom now has a web interface. I think they have an online Photoshop as well.
- skykooler 9y agoLooks cool, but right-click and drag doesn't seem to work properly. (Firefox, Mac OSX.)
- beernutz 9y agoRight-click and drag does not work in Firefox, Windows 10 either.
- bhouston 9y agoSuper slow, please use a CDN for the static assets, like the huge *.warm file.
- bugmen0t 9y agoWhat's Godot editor?
- amarsahinovic 9y agoGame editor for https://godotengine.org/ https://godotengine.org/
- TazeTSchnitzel 9y agoI suppose this was inevitable given Godot’s editor and engine are a single binary, and it already supports WebAssembly as a target. The future is exciting!
- LoSboccacc 9y agoreally having high hype for godot 3 web targets, having used phaser so far made me hate the browser environment even more and the sooner an alternative to requestAnimationFrame comes out the better.