4 ms·
I think the craft aspect is somewhat romanticized and that much of programming work is more like a kind of accounting or some other clerical bureaucratic trade.
by mbrock 9y ago
I think the craft aspect is somewhat romanticized and that much of programming work is more like a kind of accounting or some other clerical bureaucratic trade.
- everyone 9y agoMaybe you've been at it longer than me.. and as one gets more experienced/jaded ones analogies become less romantic.. Wizard!, tradesman, garbageman, bureaucrat... I hope it doesnt get down to politician!! Also software is a huge field and where u work in it probably has an effect. I never do internety stuff for example, I make computer games.
- LyndsySimon 9y agoIn my experience, that depends entirely on your role. I've found that my place is within a team of 5<x<20 - it's large enough that I can work on "meta" stuff like workflow improvements and refactoring existing functionality to make it generically applicable where appropriate, but small enough that my contributions are not lost in the noise and I can see the impact I'm having on the team's overall velocity. If all I were doing every day was implementing yet another CRUD form, then I would feel the same way you've described.
- ben_w 9y agoYou’ve just reminded me of a line from one of the Wicca books I read as a teen. The whole coven size <= 13 thing was down to how big teams can get before people tread on each other’s metaphorical feet.
- LyndsySimon 9y agoCovens of >13 are dealt with a great deal in Sterling's "Emberverse" series...
- mbrock 9y agoSurely there are lower and higher levels of abstraction and impact in accounting too—and a lot of repetitive drudgery in carpentry and other crafts.