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Blind dev here and I played through it. Might need a touch up here and there but it's moderately accessible as-is. Text-based games are great for VI people.
by tarboreus 9y ago
Blind dev here and I played through it. Might need a touch up here and there but it's moderately accessible as-is. Text-based games are great for VI people.
- filiph 9y agoAuthor here. I'm surprised (and very happy!) you were able to play through. I know accessibility is one thing I haven't given enough attention to. If you have specific suggestions for improvement, I'm all ears. I'm getting feedback that as the game grows, it'll need a map. Are there any best practices for map navigation for blind people?
- davidkuhta 9y agoNot an expert in visual impairments but this discussion made me curious. It seems like 'tactile drawings' is a related phrase/concept. Here was a cool guide for using gimp and photoshop to produce them. https://wiki.vcu.edu/display/texturepalettehapticslab/Developing+Tactile+Diagrams+with+Electronic+Drawing+Programs+Using+a+Validated+Texture+Palette https://wiki.vcu.edu/display/texturepalettehapticslab/Develo...
- euyyn 9y agoI had never thought of the need to remove perspective. Interesting!
- tarboreus 9y agoHey, sorry, don't check my responses very often, but reach out to me at pa tr ick sm yth0 1 @ gmail.com if you want to talk accessibility. I'm partially sighted so I cheated a bit when I played through the first time, but just fired up NVDA and could play fairly easily, though some things could be improved. Was happy to see you used alt text for images and some semantic markup that makes landmarks on the page, good stuff.
- brlewis 9y agoIf you have a few minutes please try my very early prototype text game at lab.brlewis.com and let me know if you see similar touch ups needed there.
- tarboreus 9y agoFeel free to reach out to the email I gave OP when you're further along. Took a look and has a nice MUDdy feel but was frustrated that "look" wasn't implemented yet :)