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That second link seems to download just fine, shouldn't be hard to get it running again? :)
by stickydink 9y ago
That second link seems to download just fine, shouldn't be hard to get it running again? :)
- Something1234 9y agoReport back with your findings please if you try, please?
- StavrosK 9y agoI tried to run it, but it's looking for a Quake executable called "squake", which I don't have and didn't manage to find.
- shakna 9y agoQuakeOne has squake [0], the tar.gz contains only the executable, so you might end up coming back there looking for some more gear. [0] http://quakeone.com/q1files/downloads/ http://quakeone.com/q1files/downloads/
- StavrosK 9y agoHmm yeah, now it's complaining about libm.so.5 missing...
- shakna 9y agoThat should be part of libc 5.3, which would be hell to install side-by-side whichever version you currently have. Not a rabbit-hole to go down lightly. Maybe an old (2011-ish) Linux distro in a VM would be the way to go. If you want the effort. (I obviously don't feel like pursuing it myself).
- StavrosK 9y agoHmm, unfortunately I don't have the time right now, as I have to go. I'll leave my computer on, though, so if someone wants to help out, you can access it through tmate at https://tmate.io/t/f9Z36rpEkS8CSsHxwpZGlAl1d https://tmate.io/t/f9Z36rpEkS8CSsHxwpZGlAl1d. The few files I have are on a dir on my desktop, the superuser password is passw0rd. Thanks!
- Something1234 9y agoCould you rename your quake executable to that?
- StavrosK 9y agoUnfortunately I couldn't figure out how to install the game files for Ubuntu and gave up after ten minutes or so.
- khedoros1 9y agoI think that the original squake was written against svgalib. So the ttyquake package contains a libvga that's probably a shim, translating the output to aalib. Most Quake ports use OpenGL, SDL, etc for graphics, and won't work directly with the ttyquake files. Which is why I described using sdlquake to achieve the same effect, in my other comment.
- khedoros1 9y agoI downloaded the Shareware game files and used DosBox to extract them (archive.org had them compressed in a DOS version of the game). I found a copy of sdlquake and had to do some minor modifications to get it compiling and assembling on a 64-bit host. Also something about a null pointer dereference in connection with finding the local hostname. Compiled a copy of SDL with aalib support. Copied it into the game directory, along with the sdlquake binary. Ran "DISPLAY="" LD_LIBRARY_PATH=. SDL_VIDEODRIVER=aalib ./sdlquake". That gave me quake in text mode, and would also run in a regular terminal.