4 ms·
I was referring to the move towards tile-based operation, and towards more paralellism in the front-end (e.g. for a long time even the most powerful GPUs had a
by unsigner 9y ago
I was referring to the move towards tile-based operation, and towards more paralellism in the front-end (e.g. for a long time even the most powerful GPUs had a bottleneck of processing one triangle at a time at a certain point in the pipeline, and recently increased it to... two).