5 ms·
This is dumb but not really relevant to anything. A real problem is that there is currently no up-to-date Flash available for any 64-bit platform. Linux had 64
by naner 16y ago
This is dumb but not really relevant to anything.
A real problem is that there is currently no up-to-date Flash available for any 64-bit platform. Linux had 64-bit support around 2003. Win XP 64-bit was released in 2006. Full 64-bit support in OSX was available in 2007. A vital web plugin with no fully usable alternatives cannot keep up with basic OS advancements.
- jmount 16y agoIf Adobe really wanted to deliver 100% coverage they could compile for all the 64 bit architectures today. I can't imagine it is more than setting a switch or swapping a library, but I guess Adobe doesn't feel the need.
- wmf 16y ago64-bit Flash Player needs an x86-64 JIT, which isn't just setting a switch.
- tlack 16y agoI don't doubt you (you surely know more about this than I do), but I would think that most of Flash's actual horsepower usage would go straight into the low level graphics engine - tweens, displaying sprites, boundary boxes. Is there really so much complex ActionScript out there that a JIT is needed on absolutely all platforms?
- amackera 16y agoThe entire event model has been shifted from Carbon to Cocoa, which means a huge headache for their code. Not to mention a horrendous mess of new drawing models. The NPAPI is a dated, ancient, neglected API that gets more difficult to work with the longer it exists. Having said that, Adobe is a billion dollar company with a team of engineers working on Flash. There's no real excuse why they can't deliver on this.
- LaPingvino 16y agoI think that's a good reason to all start using and improving the Gnash plugin. I use it for my work and it's enough for what I need it for, and one of the most overseen GNU efforts to make things free.