3 ms·
People jsut set their animations too slow. (Seriously, nothing should ever take longer than 500ms) They could start with 500ms and subtract 100ms from each UI
by yason 9y ago
People jsut set their animations too slow. (Seriously, nothing should ever take longer than 500ms)
They could start with 500ms and subtract 100ms from each UI activity after each time it is used until the delay is 0ms.
The user would learn the interactions on the screen first and then not be bothered by the animations later. As a bonus the user might actually thing the program "speeded up after a 'break-in' period".
- zeveb 9y agoNow that's an awesome idea! It'd be fine to actually just store that setting in memory, and reset with every restart: I wouldn't mind a half-second delay on my first window zoom after restart if I knew that it'd drop down to zero four zooms later.