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Fun thing is: pixels don't have a size. They are just 2d locations (with a color assigned). But most devices relate them to screen pixels. And therefore scale
by pasta 9y ago
Fun thing is: pixels don't have a size. They are just 2d locations (with a color assigned).
But most devices relate them to screen pixels. And therefore scale coded pixels to the screen density.
High density devices can do this in multiple ways: every screen pixel is a coded pixel, or scale the coded pixels so the user can 'see' them.
That's why using pixels in code work because the device is scaling them to a screen size that is nice for the user.
- dotancohen 9y ago> Fun thing is: pixels don't have a size. They are just 2d locations (with a color assigned). Sometimes pixels are not even 2d locations. I've seen experimental hardware running hexagonal and other unusual pixel configurations. Vector images look absolutely amazing, even at low resolution, however certain font types (formats, not typefaces) look better than others and some look downright terrible.