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On MS-DOS the FB was at $A000 and you could address it easily using stuff like mem[] in Pascal. I remember doing lots of animation and random graphics stuff in
by fb03 9y ago
On MS-DOS the FB was at $A000 and you could address it easily using stuff like mem[] in Pascal.
I remember doing lots of animation and random graphics stuff in DOS using mode 13, the usual stuff at the time, plasma etc. 320 x 200 was more than enough for this kind of fun. Good times, simple times!
- faragon 9y agoIt is as easy to setup a framebuffer into a SDL window, working pretty much like in the DOS days.
- fb03 9y agoyeah, SDL rekindled my passion with this kind of stuff, man. It is so easy to set up and deference a simple software-only framebuffer and after you whet your appetite, setting up a hardware accelerated one is also dead simple in SDL2.
- stuaxo 9y agoI used to love the simplicity of this, though the default of being limited to 64k segments was a bit of a bummer.