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He uses custom tools. However, he actually recommends against using his tools. He suggests a better option is to use traditional animation tools. I'm actually
by edanm 9y ago
He uses custom tools.
However, he actually recommends against using his tools. He suggests a better option is to use traditional animation tools.
I'm actually not sure what one would use for more traditional animations of his style though. I mean, theoretically you can use blender/etc for most 3d things, but how easy would it be to make something math-based there? Hopefully someone with some real animation experience can chime in.
- mcintyre1994 9y agoOn the Manim Github he has some suggestions: "For 9/10 math animation needs, you'd probably be better off using a more well-maintained tool, like matplotlib, mathematica or even going a non-programatic route with something like After Effects. I also happen to think the program "Grapher" built into osx is really great, and surprisingly versatile for many needs."
- raverbashing 9y ago> I also happen to think the program "Grapher" built into osx is really great I didn't know about this, and it's a nice find
- pls2halp 9y agoThere's a really cool story about how the software wasn't supposed to ship with macOS, but the devs got it on anyway: http://www.pacifict.com/Story/ http://www.pacifict.com/Story/
- physicsyogi 9y agoI didn't know that Grapher was still around.