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> The most impressive thing to me is how similar the iPhone X is to the original iPhone (shown side by side in the second picture). And really, how similar eve
by jack6e 9y ago
> The most impressive thing to me is how similar the iPhone X is to the original iPhone (shown side by side in the second picture).
And really, how similar every non-notebook/desktop Apple product has been to each other one. Design-wise, the iPhone was just an iPod with a bigger screen; iPod touch/nano/other variations are obviously just an iPhone in different sizes; the watch is just the iPod nano on a wristband; iPad is a bigger iPhone. Apple hasn't released a fundamentally new design idea in over a decade.
On the one hand, the consistency of physical design is its own type of branding and creates solid brand recognition. On the other hand, the UI/UX that transformed interacting in the digital world from using keyboards and mice to using our fingers on touch screens is already old. Apple really has no need to be creative since they are still profiting from their slight modifications. But the next big, real revolution in personal computing design and usage will need to be more than a glass rectangle with slightly better curved edges.
- tqkxzugoaupvwqr 9y agoWhy do you want them to design their products differently from previous models just for the sake of it? Apple iterates on their designs. Few/no changes mean Apple thinks their product is close to perfect (in the context of the available technology and intended usage). I much prefer Apple’s iterative and proven designs than other manufacturers’ products that are seemingly designed without experience from previous generations.
- thomasjudge 9y agoNot to mention the equivalent in software, designers forcing new UI's on us with each major release. Looking at you, MSFT. Especially when those changes are largely w/r/t what's now trendy, such as the recent iteration in design towards everything flat. Not intending to start a design-related flamewar..
- Terretta 9y ago> the UI/UX that transformed interacting in the digital world from using keyboards and mice to using our fingers on touch screens is already old. The pencil is already old too. So? It's not clear to me that for things to be usable the way they get used has to change at some particular rate. On the contrary, the most usable user experiences (UXs) seem to be quite stable.
- djrogers 9y ago> Design-wise, the iPhone was just an iPod with a bigger screen That's revisionist at it's best, and ridiculously untrue at it's worst. iPods in 2007 were about 1/3rd screen, and 2/3rds clickwheel. They were shaped like, and as thick as, a pack pf playing cards, made of plastic and metal (not glass), and basically shared nothing with the iPhone's design. When that device was released, we'd never seen anything like it.
- valuearb 9y agoThe iPod team was given first shot at making the Apple phone. They lost to the Mac team. Design-wise the iPhone was just the (secret) Mac tablet with a smaller screen.