8 ms·
Sadly this is true. Canvas is still very much in its infancy. I see two main issues with Canvas for games right now. First, canvas really needs to be hardware
by joneath 16y ago
Sadly this is true. Canvas is still very much in its infancy. I see two main issues with Canvas for games right now.
First, canvas really needs to be hardware accelerated (someone already does this, Microsoft?). Having a few objects move around should barely take any CPU but with Canvas today it can be anywhere from 10%-20%.
Second, their needs to be game engines/abstractions on top of Canvas. Most developers don't want to have to write there own render/clear loop with all the utility functions to do movement, render shapes, texture elements, and keep object state. I know their are a few out there now but they are no where near the quality needed. This second step will not happen until my first point (HW acceleration) is in place.
- gizmomagico 16y agoWriting you a snarky reply about your misuse of "their" and "there" and erasing it was somewhat cathartic. But not enough, so I had to write this. Please make sure that you can use some of the most basic building blocks of your native language.