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I've had good luck so far with Xamarin.Mac + traditional WPF for macOS and Windows respectively, with a PCL containing 90% of the shared code. Xamarin.Mac doesn
by ttd 9y ago
I've had good luck so far with Xamarin.Mac + traditional WPF for macOS and Windows respectively, with a PCL containing 90% of the shared code. Xamarin.Mac doesn't seem neglected to me, and the forums are decently active for support.
- jagger27 9y agoMaybe I'm confused, by Xamarin.Mac do you mean Visual Studio for Mac?
- ttd 9y agoXamarin.Mac is the project emcompassing bindings from Cocoa (i.e. native macOS) to Mono/.NET, the interface with Xcode for building Cocoa UIs, and Visual Studio for Mac (previously called Xamarin Studio). Essentially, Xamarin.Mac allows you to build C# applications that run on macOS with native macOS user interface elements. See e.g. https://blog.xamarin.com/your-app-on-66-million-macs-c-sharp-on-mac/ https://blog.xamarin.com/your-app-on-66-million-macs-c-sharp...
- ivm 9y agoXamarin and C# are great, I will use them for the next desktop + mobile project. I was looking at this option for a long time and the acquisition by Microsoft added enough confidence in the future of the stack.