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>They really should focus on improving their rendering beyond a 1993 level if they want a robust solution. Recent work from openai suggests that the 1993 graph
by zardo 9y ago
>They really should focus on improving their rendering beyond a 1993 level if they want a robust solution.
Recent work from openai suggests that the 1993 graphics with randomized textures may be good enough, and the push for realistic graphics may be entirely unnecessary to get a robot capable of generalizing it's learning to the real world.
- state_less 9y agoI'm interested to know which simulation feature provides the most information. Sort of a random drop out of features on the scene graph. Include lighting vs. no lighting, color vs monochrome (brightness only), shadowing vs non, texture vs untextured, monocular vs binocular, etc... You can test what simulation features are informative by measuring the resulting real world accuracy with the arm. How simple can the simulation be? How informative is each feature?