2 ms·
I don't think you need to be accurate to the pixel level, unless you're targeting bilevel (black and white) rendering. (This is empirical: nobody who I've teste
by pcwalton 9y ago
I don't think you need to be accurate to the pixel level, unless you're targeting bilevel (black and white) rendering. (This is empirical: nobody who I've tested my custom font renderer with has been able to tell the difference between it and the OS renderer, once the same features are enabled.) But you do need to do everything that the OS does: gamma correction, TrueType hinting, subpixel AA, autohinting, stem darkening…
- rossy 9y agoYeah, that's fair. I think there's a "Windows XP" preset for Infinality-patched FreeType and it gets pretty close to what Windows does. Its rendering of 9pt Segoe UI is near identical to Windows', except for slightly softer font smoothing, but this doesn't seem to be annoying for Windows users (it's probably less than the difference between GDI and DirectWrite.) I heard of this because a friend switched from Windows to GNOME 3 a little while ago and told me about the Infinality preset. He seemed to be very happy with it.