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I believe the parent means writing your game logic in pure C# and avoiding the need for Unity entirely server side. For some types of games that’s doable, but w
by hesdeadjim 9y ago
I believe the parent means writing your game logic in pure C# and avoiding the need for Unity entirely server side. For some types of games that’s doable, but when you start needing physics or nav agents or even animation driven logic a headless Unity binary is the only real option.
- aglionby 9y agoAh yes - misread GP. I can't imagine doing that would be fun at all (though whether normal MP Unity dev itself is is also contentious!).