4 ms·
Here's a winning demoscene production, 256 bytes, on a Commodore 64. https://www.youtube.com/watch?v=sWblpsLZ-O8 https://www.youtube.com/watch?v=sWblpsLZ-O8 T
by bane 9y ago
Here's a winning demoscene production, 256 bytes, on a Commodore 64.
https://www.youtube.com/watch?v=sWblpsLZ-O8 https://www.youtube.com/watch?v=sWblpsLZ-O8
Technical discussion here: https://linusakesson.net/scene/a-mind-is-born/ https://linusakesson.net/scene/a-mind-is-born/
- stevehiehn 9y agoIt blows my mind to think people could do anything with that little RAM. I'm the author of this project & it chews up about 32gb of ram to pump out one track.
- bane 9y agoWell, yours is using significantly more advanced music sources and makes much more music.
- userbinator 9y agoAmazing sound and very detailed explanation, but the theory behind it is actually quite simple: music contains a lot of nested repetition, from the periodicity of a sampled wave to the overall structure of a song. Thus it is possible to express a lot of it succinctly with the equivalent of nested loops. Another demo from him with a similar theme, but with completely custom and even more limited hardware: http://www.linusakesson.net/scene/bitbanger/index.php http://www.linusakesson.net/scene/bitbanger/index.php
- fit2rule 9y agoAlong similar notes, synth one-liners explored: http://countercomplex.blogspot.co.at/2011/10/algorithmic-symphonies-from-one-line-of.html http://countercomplex.blogspot.co.at/2011/10/algorithmic-sym...
- cgmg 9y agoReminds me of using cellular automata to generate music: http://tones.wolfram.com/ http://tones.wolfram.com/.