4 ms·
Hehe, this is only the rendering part per frame, imagine the AI computations and all other game logic also going , hopefuly within this magically 16ms time =] G
by vectorEQ 9y ago
Hehe, this is only the rendering part per frame, imagine the AI computations and all other game logic also going , hopefuly within this magically 16ms time =]
Game engines in my opinion are some of the most savage pieces of software, pushing performance and really testing programming concepts thoroughly.
There's a lot of great knowledge comming from these guys regarding programming in other areas too because they are pushed so hard to make fast fast code. :) love it! i'm every time suprised and amazed at what these engines crank out!
- iainmerrick 9y agoAs a software person, I'm most impressed by CPU hardware -- all the crazy speculative out-of-order dynamic translation stuff that goes on at GHz timescales. It's astonishing that it works at all, let alone that it's almost 100% reliable.