3 ms·
I've spent enough time writing games in various GCed languages, and GC has been an issue in all of them. It's less about the optimization of the actual pause t
by reificator 9y ago
I've spent enough time writing games in various GCed languages, and GC has been an issue in all of them. It's less about the optimization of the actual pause time and more about trying to make sure that things are as deterministic as possible for debugging's sake. Though the pause is of course an issue as well.