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Isn't this true of mostly any dev environment? You'll run into one or more of those every once in a while. Colleagues running XCode for iOS development think it
by joelhaasnoot 9y ago
Isn't this true of mostly any dev environment? You'll run into one or more of those every once in a while. Colleagues running XCode for iOS development think it and Swift are a piece of crap too most of the time (though the latest rewrite for iOS 11 apparently was a big improvement).
I've ran this version for going on 3 months now and pretty happy. I've run into some issues with Kotlin builds and preprocessors (can't see the build errors in the Gradle console, have to run a command line build with --debug flag) and every once in a while the emulator and IDE stop talking with each other (ADB needs a reset every so often).
- com2kid 9y ago> Isn't this true of mostly any dev environment? C# + Visual Studio, the build will just work. The fact that editing the MSBuild XML is not really necessary for 90% of developers helps with this a lot.
- joelhaasnoot 9y agoYou're probably right for modern/default use cases, but I've seen C++ for Windows Mobile fail terribly too (Android Studio supports NDK/Native C++ code also).