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> we thought mapped well onto the actor model. Out of curiosity, were there a widely accepted actor lib/approach in Rust (I know there are a few like RobotS an
by kodablah 9y ago
> we thought mapped well onto the actor model.
Out of curiosity, were there a widely accepted actor lib/approach in Rust (I know there are a few like RobotS and others), would that have affected your decision?
- spooneybarger 9y agoIt might have. When we were looking at Rust, it was a topic of conversation.
- steveklabnik 9y agoIn general, it's not a space where there's a hyper-mature library, but there are some cool stuff happening today: http://cityboundsim.com/devblog/my-full-rustfest-talk-with-networking-live-demo http://cityboundsim.com/devblog/my-full-rustfest-talk-with-n... That said, I mean, if you want to go full actors, Pony is a great choice.
- Cyph0n 9y agoOh wow, I used to follow Citybound development a while ago when it was still written in JS. Anselm is an amazingly talented developer and it's great to see him working with Rust!