3 ms·
> For stationary lights and dynamic props, Unreal uses per object shadows, meaning that it renders one shadowmap per dynamic prop per light Isn't that a TON of
by kevindqc 9y ago
> For stationary lights and dynamic props, Unreal uses per object shadows, meaning that it renders one shadowmap per dynamic prop per light
Isn't that a TON of shadowmaps?
- deleted 9y ago[deleted]