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Its kind of amazing how Unity forced change on Epic though. In the X360-PS3 era they absolutely _dominated_ the market, the list of games built on UE during tha
by jorvi 9y ago
Its kind of amazing how Unity forced change on Epic though. In the X360-PS3 era they absolutely _dominated_ the market, the list of games built on UE during that time is insane. However, after that, Unity started to come up as it had much nicer licensing and as a response to that Epic made UE almost free to use for small studios and more palatable for big ones.
- tapoxi 9y agoI don't think Unity forced change on Epic, Unity targeted the nascent indie market very well and was a great replacement for the deprecated XNA. I can't think of a AAA Unity title aside from Microsoft's Recore - which launched with problems at $40. Epic's AAA market ended up with bigger budgets and a demand for more control, so many of them simply created their own engines. So most UE games seem to be big budget indie titles (Obduction, PUBG, Psychonauts 2) or tight budget AAA titles (Street Fighter V, Shenmue III)
- oneweekwonder 9y ago> I don't think Unity forced change on Epic, I know, I know, Correlation does not imply causation. But just from wikipedia: > On March 19, 2014, at the Game Developers Conference, Epic Games released Unreal Engine 4, and all of its tools, features and complete C++ source code, to the development community through a new subscription model. Same year Unity took best engine. > In July 2014, Unity won the "Best Engine" award at the UK's annual Develop Industry Excellence Awards.[1] Unity made Epic react. [0]: https://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_4 https://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_4 [1]: https://en.wikipedia.org/wiki/Unity_(game_engine)#History https://en.wikipedia.org/wiki/Unity_(game_engine)#History
- peoplewindow 9y agoIt may be that Unity/Unreal influenced each other but it was hardly reacting to the way the market was going. Many top AAA games are now made with Frostbite which isn't even available publicly at all, it's entirely EA proprietary. If "cheap and open" was such a clear trend Frostbite wouldn't exist.
- meheleventyone 9y agoAt that point Epic were offering the UDK as the indie alternative. Unity absolutely showed them the way things were going in terms of monetizing technology. Especially given the at the time exorbitant license fees for UE3. Same thing happened at Crytek too. Part of the continuing split of Unity indie and UE4 'AA/AAA' is less to do with the capabilities of each engine and more to do with who has the longest experience with each. They both are creeping in on one anothers turf in that respect.
- cc81 9y agoHearthstone is built with Unity.
- Const-me 9y ago> I can't think of a AAA Unity title aside from Microsoft's Recore Cities Skylines?
- theandrewbailey 9y agoWikipedia's insane list of Unreal games: https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
- talmand 9y agoImagine the royalties.
- hyperpallium 9y agoIn a sense, the amazing thing is that Epic changed. In the past, incumbents didn't, and failed. Today, companies know about this dynamic, and try to adapt and undercut themselves before an upstart can. It takes some steel to let go of all that short-term profit. Even so, it may be too little too late for Epic. It's straightforward to drop prices, but difficult to change business models, release timeframes, market position in customer's minds, codebase, customer feedback from a new usage.
- hyperpallium 9y agoIn a sense, the amazing thing is that Epic actually changed. In the past, incumbents didn't, and failed. Today, companies know about this dynamic, and try to adapt and undercut themselves before an upstart can. It takes some steel to let go of all that short-term profit. Even so, it may be too little too late for Epic. It's straightforward to drop prices, but difficult to change business models, release timeframes, market position in customer's minds, codebase, customer feedback from a new usage.