4 ms·
The recently released Doom game is using OpenGL (and Vulkan).
by skocznymroczny 9y ago
The recently released Doom game is using OpenGL (and Vulkan).
- zanny 9y agoid has always made opengl engines. They get to deal with endless driver breakage. When Rage came out I believe AMD cards didn't work at all for over a week.
- slavik81 9y agoBioshock was a DirectX game and I recall that shadows were broken on AMD at launch. There are some OpenGL-specific problems with driver breakage, but AMD would be in much better shape today if that's all it was. If you read through the patch notes for your video card drivers, you'll probably notice that every major game release gets special support right in the driver. NVIDIA has three advantages: 1. Most PC gamers have NVIDIA cards, so developers test primarily against NVIDIA cards. 2. NVIDIA has a boatload of driver developers to hack game-specific fixes and improvements right into their driver. They work around game bugs, rewrite slow shaders, and other stuff like that. I assume that's part of why the graphics driver is now well over a hundred megabytes. 3. NVIDIA sends developers to major game studios to optimize and add graphical effects to their games. For instance, volumetric lighting in Fallout 4 was added by an NVIDIA employee. I think AMD does much of the same, but they just don't have the money to do it to the same extent. That means more breakage and slower fixes.