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Yeah I agree, the problem applies to most of the entertainment industry. As a result more investment is put into sequels of successful games, artists, TV shows,
by hacker_9 9y ago
Yeah I agree, the problem applies to most of the entertainment industry. As a result more investment is put into sequels of successful games, artists, TV shows, movies, books etc.
Edit: as for crunch times, I expect this is to do with the interactive element of gaming. There is whole lot more work involved when the client has the ability to break your product.
- 0xcde4c3db 9y agoMy understanding is that crunch time (as well as the release of flagrantly buggy games with patches coming later) is driven primarily by marketing schedules/budgets. Ad buys, press releases, interviews etc. are negotiated and coordinated months in advance, and big releases from any given publisher need to be staggered largely so that they don't all demand marketing money at the same time.
- cma 9y agoPublishers give advances, have milestones, etc. It is uncertain whether a game will make money out in the market, but part of a publisher's role is supposed to be to have a portfolio and be able to spread that risk, funding some of the development of both the losers and the winners.