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> Finally, we must explore the lengthy crunches. Are they truly delivering productive value? They're not. It's a huge waste of money. It's all poor planning.
by pfranz 9y ago
> Finally, we must explore the lengthy crunches. Are they truly delivering productive value?
They're not. It's a huge waste of money. It's all poor planning. But each company has to learn that individually, over and over, before an industry figures it out. There's some quote about making movies (or art) that the hard part is making the movie the first time. Once they knew what they were making, doing it a second time would cost 1/10th as much.
A lot of the leadership at Pixar talk about how difficult Toy Story 2 was on the staff [1]. '"a full third of the staff" ended up with some form of RSI by the time the film was finished.' 'In one instance, an animator had forgotten to drop his child off at daycare one morning and, in a mental haze, forgot the baby in the back seat of his car in the parking lot.' Even though 'Pixar did not encourage long hours, and, in fact, set limits on how many hours employees could work by approving or disapproving overtime.'
It created a huge culture shift at Pixar. Luckily, they've in a comfortable enough position to carry out and keep up with those changes.
[1] https://en.wikipedia.org/wiki/Toy_Story_2#Controversy_and_troubled_production https://en.wikipedia.org/wiki/Toy_Story_2#Controversy_and_tr...