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> Even though game prices have remained the same for a couple of decades while games become vastly more complex (and hence more expensive to make). A decade ag
by kuschku 9y ago
> Even though game prices have remained the same for a couple of decades while games become vastly more complex (and hence more expensive to make).
A decade ago I paid 40€ for a game, and maybe 20€ for an addon.
Nowadays I pay 60€ for a game, plus about 60€ for DLCs, plus another 40€ addon, and I'll also have to pay for microtransactions to circumvent the blockades the game constantly throws at me.
How have proces remained the same?
And this is in a field of the industry where games just got easier to make, because, instead of building custom engines they're now all using Unity or Unreal, and delivering cookie-cutter content.
- ajeet_dhaliwal 9y agoThey are not all using Unity or Unreal and even the ones who are - it doesn’t necessarily make games easier to make when expectations are constantly rising. You still need to recruit and pay large numbers of the most talented people from a wide range of disciplines for several years to get out one game. I don’t like the dlc / add-on approach either btw but it’s all done to get better margins while attempting to avoid the ‘sticker shock’ that would result if they charged one time to get the margins they actually want. Everything would be able to change if naiive young people didn’t put up with bad conditions in the industry but I think this isn’t a problem just for games, this is how many industries keep ticking along. It’s a cycle, the young don’t believe the old, they think they’re cynical and this time they’ll do things different. I hope there is change.