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I recently played Life is Strange and ABZU, both of which would be difficult to classify as Skinner boxes.
by sirtaj 9y ago
I recently played Life is Strange and ABZU, both of which would be difficult to classify as Skinner boxes.
- ivm 9y agoBecause they hide it better than some mobile city builder. Both mentioned games are adventures where you need to overcome a challenge (condition) to get a reward (reinforcement) which could be the following part of the story or just an item. Every single game design can be disassembled to its basic elements this way. Even the most artistic indie games are made from conditions and reinforcers.
- sirtaj 9y agoSorry, this is just too much of an absurd stretch. You could describe a book of pulp fiction in a similar way - you have to put in effort (read and turn pages) to receive a reward (entertainment).
- ivm 9y agoNo stretch, just the fundamental game design concept: https://www.gamasutra.com/view/feature/131494/behavioral_game_design.php https://www.gamasutra.com/view/feature/131494/behavioral_gam...
- danbolt 9y agoKind of like working for food to eat?
- tormeh 9y agoYeah, but they are single player with an ending, so the player is forced to stop playing unless they really love repetition of story exposition.