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A lot of it is, but it doesn't have to be. I'd argue that over at Riot Games, we see crunch as antithetical to what we do. But then we're lucky enough to run a
by jaaron 9y ago
A lot of it is, but it doesn't have to be.
I'd argue that over at Riot Games, we see crunch as antithetical to what we do. But then we're lucky enough to run a massive online game that needs to be up 24/7 year after year. So our engineering culture is much more like what you'd see at other traditional internet technologies such as Google, Netflix, Amazon, etc. It's just that in our case, our online service is a video game.
My girlfriend is at Disney and last year she worked 6 day weeks for much of the time as they led up to a film release. Change would require producers and executives to take a risk (while their competitors continue to crunch). It's going to be very hard to adjust.
- danbolt 9y agoI think your experiences are touching on some really interesting points, as the development environment of a game like League of Legends compared to Halo 5 is very different. I think service-based games aren't just popular because they're profitable, but also that they can be developed more akin to a typical software company.