2 ms·
I was developing and designing them, so by "good" I mean a good game design – it achieves its goal of generating endless fun. By "bad" I mean the impact of thi
by ivm 9y ago
I was developing and designing them, so by "good" I mean a good game design – it achieves its goal of generating endless fun.
By "bad" I mean the impact of this game design on players' lives – the game is "too fun" for some of them.
- danbolt 9y agoI don't know if this is necessarily a consensus, but I think expecting a game to be endlessly fun to be good isn't really the sort of standard we should be holding games to. Other media such as writing or film doesn't promise to be endlessly entertaining, and ones that might are more like engaging in sport, which I would say isn't necessarily entertainment in the same way. I think there are a lot of players that see the Skinner Box-like mechanics popping up in mainstream works, and are increasingly turned off by it too.
- ivm 9y agoReplayability and long playing times are praised in reviews by both press and gamers. So Minecraft isn't considered an addictive game but it is.