3 ms·
There are two, somewhat overlapping, problems here which apply to a lot of parts of the entertainment industry. The first is that supply exceeds demand: "every
by waqf 9y ago
There are two, somewhat overlapping, problems here which apply to a lot of parts of the entertainment industry.
The first is that supply exceeds demand: "everyone wants to be" an artist. This is basically unfixable.
The second is the very skewed distribution of revenue: a few big names get hundreds of millions of people's money, everyone else doesn't come close. This doesn't have to be that way at all (remember the 2000s when everyone was talking about the "long tail"?), but it would be a huge cultural shift and it involves a long discussion about commercialism and entrenched interests.
- fulafel 9y agoIsn't the winner-takes-all phenomenon counteracted by the fact that nobody can predict which games will make it? So studios/publishers/self-publishers finance many times more games than will make money.