3 ms·
It unfortunately seems like video game development, and entertainment generally, are very deadline-motivated. You want to release your game at a particular time
by Pyxl101 9y ago
It unfortunately seems like video game development, and entertainment generally, are very deadline-motivated. You want to release your game at a particular time, so it doesn't coincide with another game's release, or to finish by a particular quarter or holiday / Christmas.
- pfranz 9y agoI think it's actually worse than that. I've seen a couple crunches for games. They're not usually tied to holidays. It usually plays out, "Hey, we're only going to crunch for 3 months." "Oh, well, we've extended the deadline 3 months--so only 3 more months of crunch." Most recently, a game studio a friend works as was supposed to wrap in early October. That's now extended until the end of the year with a ship date around March. If they had any flexibility in the release date, who thought this was a good idea? Of course an October deadline is going to push and now you've ruined the holidays for everyone. A lot of the big game studios put out a game every 4 years or so, but if you're hired for the project they hire you just for the crunch. Then you're on to the next project heading into crunch.