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I think this speaks to a change in direction to VR/AR systems. It seems pretty clear that long-term tracking solutions will include face/body tracking. Oculus h
by JaRail 9y ago
I think this speaks to a change in direction to VR/AR systems. It seems pretty clear that long-term tracking solutions will include face/body tracking. Oculus hopes their camera-based tracking can be extended to track full bodies and arbitrary objects. Headsets are getting eye-tracking for foveated rendering.
I'll miss the kinect but it doesn't play nice with newer tracking systems. They confuse each other. That makes it difficult to use in combination with a Vive. I'm guessing they aren't very reliable multi-camera systems either. Unlike the Vive, they don't have a timing mechanism to avoid confusing each other.