2 ms·
Kinectimals was actually well beyond the standard skeletonization system - I think they rewrote a chunk of the stack to allow for younger kids to use it and hav
by Qworg 9y ago
Kinectimals was actually well beyond the standard skeletonization system - I think they rewrote a chunk of the stack to allow for younger kids to use it and have it perform well.
- WorldMaker 9y agoI think it was more similar to how Double Fine's Happy Action Theater / Kinect Party handled the system (I recall they had some great write ups of the compromises they found), which came later than my hazy memories of my young cousins but also fit that young of an audience well. The Kinect provided a spectrum of accuracy. The most accurate skeletonizations required the most trade-offs in number of users and unobstructed views, etc, but the Kinect also provided lots of less accurate data, such as the raw depth sensing, and you didn't have to rely on just one data stream. So you might use the depth sensing alone as your primary tool, and there were enough basic gestures you can easily watch that way (like reaching in to "pet a cat" can be a very clear depth change), and use more accurate gestures and skeleton tracking for cases where you actually need more accurate gestures and/or skeleton tracking. You would use one data source to backup the other rather than only programming to the easiest/most accurate/most in-depth model. I find Kinect programming retrospectives fascinating. Particularly that fascinating feel that with the Kinect you have so much data at your fingerprints that good Kinect programming is as much figuring out (quickly) which data to ignore as which data to use, but also realizing that you don't have to trust just one source of the data you want a gestalt of it. (...and getting a good gestalt to be performant in real time is certainly a challenge.)