3 ms·
The game industry definitely follows inward looking trends. For a long time every game was grey or brown and lacked contrast. More recently they all seem to u
by pfranz 9y ago
The game industry definitely follows inward looking trends. For a long time every game was grey or brown and lacked contrast. More recently they all seem to use the same look/LUTs.
I worked in animated feature films and had similar critiques about the lighting and look. I felt like they lit everything like a well exposed photograph and were afraid of letting things fall off into dark or light (part of that could have been poor simulation of the toe or head of the film curve).
Then, when Pixar did Wall-e (2008) they hired a well known cinematographer, Roger Deakins, as a consultant. DreamWorks also hired him for How to Train Your Dragon (2010). I think that was a big change and both of their studios approached how CG movies look.