4 ms·
Well I think table top RPGs by necessity have to more closely meet in the middle on the luck vs resource management spectrum, but "normal" board games are where
by mfoy_ 9y ago
Well I think table top RPGs by necessity have to more closely meet in the middle on the luck vs resource management spectrum, but "normal" board games are where the differences really get highlighted. Risk is a traditional "American" game, where you role dice for combat, and it can be very frustrating. More modern examples such as Arkham Horror or Elder Sign are similar, where any turn could be horrible or amazing, depending on your rolls. Compare that with Terra Mystica or Agricola and there's very little "chance" and more about planning ahead, and following some sort of strategy.
I'm not passing judgement or saying one style is categorically better than the other, but there's definitely a huge correlation between continent-of-origin and level-of-chance-involved.