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For the last part about economic optimization, I would not approach it with Dynamic Programming. As evidenced by go and many games, doing the "local" best move
by mratsim 9y ago
For the last part about economic optimization, I would not approach it with Dynamic Programming. As evidenced by go and many games, doing the "local" best move does not guarantee the best result in the end. If brute-forcing is untractable, the state-of-the-art is using Monte-Carlo Tree Search as evidenced by its dominance in board games, Magic the Gathering, Poker, robots competitions, RTS, etc ...
- sacado2 9y agoConstraint solving works pretty well in these domains too, and AFAIK, top-level artificial players in board games is a mix of constraint solving and MCTS.