4 ms·
I've never played any DnD, but I've spent countless hours playing various video game RPG's from the Baldur's Gate series (based on the ADnD rules) all the way u
by hans0l074 9y ago
I've never played any DnD, but I've spent countless hours playing various video game RPG's from the Baldur's Gate series (based on the ADnD rules) all the way up to modern RPG's like Dragon Age and Pillars of Eternity.
A decade ago, when developers attempted to bring Dungeons & Dragons into the twenty-first century by stuffing it with rules so that it might better resemble a video game, the glue of the game, the narrative aspect that drew so many in, melted away. Players hacked monsters to death, picked up treasure, collected experience points, and coolly moved through preset challenges
Baldur's gate is almost 2 decades old, and I disagree that it did not have the narrative impact that a good DnD game could have (or maybe I'm misunderstanding the authors words). I'm not sure you can even compare what "need" Baldurs Gate satisfies for a gamer compared to DnD. I know gamers who enjoy both. I for one, am glad that computer games like BG exist.
- 4ndr3vv 9y agoYour quote is referring to is the changes that DnD went though to keep up with modern DnD style videogames _like_ BG. Rather than saying those video games did not have a strong narrative impact, its saying DnD lost its own; As the DnD rules became more complex often the priorities of a party shifted to min-maxing over questing for the sake of it. Recently there has been a change in the core DnD rules away from heavy beardy / min-maxing play back to a DM running a narrative campaign.