3 ms·
Honestly, forget about rules. Just tell a story and let them guide it. You can occasionally throw in some d20 rolls if you want to introduce some risk of failur
by thom 9y ago
Honestly, forget about rules. Just tell a story and let them guide it. You can occasionally throw in some d20 rolls if you want to introduce some risk of failure, and from there perhaps start build in some bonuses which let them customise their characters. But the main thing is just collaborative storytelling (and bad jokes and accents) and the best role-playing sessions I've ever had have involved no dice rolls at all.
- vacri 9y agoThis is the truth of it. The gaming system in use is less important than the game world and the story you're telling.
- cpeterso 9y agoGraham Walmsley's short book "Play Unsafe" is a good introduction to running a game and incorporating advice from improv to improve your group's storytelling.
- Sir_Cmpwn 9y agoI used to play like this with my friends in high school. We'd just start talking about our characters whenever we were together. Occasionally throw in some dice. It was a lot of fun and could be done anywhere and anytime. Create a simple fantasy setting, dream up some characters, and explore your world.