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I think this takeaway misses a significant point in the article: even a picture of that display will look better than it does on the display itself: > [W]hy do
by fusiongyro 9y ago
I think this takeaway misses a significant point in the article: even a picture of that display will look better than it does on the display itself:
> [W]hy does the LDR photo of your TV look so much better than the LDR tone map image? There’s another tone map in this chain which nobody thought to examine: Nikon’s.
The author isn't merely saying that games are too colorful. He's saying the colors are wrong from both an artistic perspective and from a utilitarian perspective. He's saying this is because the people making decisions about how color should be rendered are either ignorant of how to make the decision (copy-paste code) or make the decision without real awareness of how it will effect either of those properties.