3 ms·
Isn't this just a matter of taste? There are a lot of tone mapping algorithms everybody know about. So it's just a matter of taste choosing the one you like. E
by pasta 9y ago
Isn't this just a matter of taste? There are a lot of tone mapping algorithms everybody know about. So it's just a matter of taste choosing the one you like.
Edit: As far as I know render engines use the complete dynamic range until the last step which converts it to a 16 bit output range. So maybe games can let the user decide which tone mapping algorithm to use.
- pasta 9y ago*24 bit output range