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Here's a common example: jewelry. Things like necklaces, etc. were modeled as you would a real physical necklace, no "cheating". So every chain link in the neck
by michaelbuckbee 9y ago
Here's a common example: jewelry. Things like necklaces, etc. were modeled as you would a real physical necklace, no "cheating". So every chain link in the necklace would be a distinct polygonal object (prim)...that would then have physics enabled.
And that's neat, but they'd then be shrunken down to the point where you couldn't see them anyway. But it's what "sold" them, so in many ways it mirrors the bloated web dev we see today.
- mintplant 9y ago> So every chain link in the necklace would be a distinct polygonal object (prim)...that would then have physics enabled. Avatar attachments such as jewelry aren't physics-simulated.