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Client-side prediction can be hard to add to a existing codebase. Adding it to a game and not breaking backwards compatibility with user-made content and script
by sbierwagen 9y ago
Client-side prediction can be hard to add to a existing codebase. Adding it to a game and not breaking backwards compatibility with user-made content and scripting is going to be impossible.
Remember: real people have spent real money on in-game items, you can't just rev the API and say the old items are gone. You can't do refunds either: players paid other players for items, ten years ago, using long-expired credit cards, sometimes from expired people.