3 ms·
Back when I played it wasn't uncommon for a person to have an animation overrider, and another form multitool. The end result being two objects with a lot of li
by LaikaF 9y ago
Back when I played it wasn't uncommon for a person to have an animation overrider, and another form multitool. The end result being two objects with a lot of listeners that stacks with each person you're standing next to.
I played in the era before sculpted prims were really a thing and everything was made by just stacking a ton together and using texturing tricks. Some of the stuff I built hit the link limit.