3 ms·
It comes and goes in phases according to the available technology. The first Quake was all muddy brown and gray. Quake 2 and Unreal both introduced color lighti
by subwayclub 9y ago
It comes and goes in phases according to the available technology. The first Quake was all muddy brown and gray. Quake 2 and Unreal both introduced color lighting and looked like a disco on Saturday night. Mid-2000s games added a lot of new lighting and post-processing effects but they had limitations causing harsh shadows and highlights, hence another round of gray/brown photorealism came through.
But in this decade things are finally feeling more evened out. Lighting models are sophisticated enough to allow for designs similar to a film set or photo shoot, and post-processing is getting past basic glows and filters and into a spectrum of quality/performance tradeoffs.
Of course, the games that don't aim for photorealism always age better. That's been the case since people started digitizing photographs for games.