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I find this exciting and fascinating in all kinds of ways. There's a huge amount of potential here, and the kinds of IDE improvements I've wanted for years. Un
by yoz 9y ago
I find this exciting and fascinating in all kinds of ways. There's a huge amount of potential here, and the kinds of IDE improvements I've wanted for years.
Unfortunately, I also found the UI so difficult that I gave up. When I got to the Sandbox (note: clicking the different tour stage links to jump ahead doesn't seem to work) I tried editing the "doubleMe" function, and deleted the expression "x * 2". Then I spent five minutes just trying to re-enter that expression in a way that Isomorf would like, but to no avail.
I understand the desire to establish unambiguous semantics at coding time, but it feels like you're forcing the user to do extra work for it. Perhaps if/when I get used to the editor, it'll save me time in the long run. Right now it feels like I'm hamstrung.
All that said, the overall concept still looks fascinating, and I hope it succeeds. Good luck!
- bkent 9y agoI can definitely sympathize with your viscereal frustration with getting a trivia expression entered, especially for an already proficient coder. This tradeoff is actually part of the subject of the most recent blog post [1]. Any kind of tool that presents a non-text-based experience (be that VIM, Photoshop, or whatever) does unfortunately require a little time studying the commands and building some muscle memory. You might also check out the post on general editing [2]. Thanks for the feedback! [1] https://medium.com/p/the-economics-of-semantic-coding-7e8fd1b421e6 https://medium.com/p/the-economics-of-semantic-coding-7e8fd1... [2] https://medium.com/p/an-experiment-in-structured-code-editing-68b917a9157c https://medium.com/p/an-experiment-in-structured-code-editin...